Breno Baldrati Product designer +10 years of experience I stay close to customers I build with AI I care about the details

Breno Baldrati

Product designer +10 years of experience I stay close to customers I build with AI I care about the details

Breno Baldrati

Product designer +10 years of experience I stay close to customers I build with AI I care about the details

About me

I'm Breno, a product designer with ten years of experience solving complex, business-critical problems: from scaling global platforms to building products from scratch.

I believe the best design comes from proximity: using the software until you know every corner of it, talking to users until their problems feel like your own. That's how you find what actually needs to be fixed.

Senior Product Designer, 2017–2021

Farfetch

Joined pre-IPO and designed loyalty and Private Client experiences for millions across Farfetch's global luxury marketplace, including the highest-value customer segment.

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Lead Product Designer, 2021–2024

kencko

Sole designer who transformed a rigid subscription into a flexible multi-product platform — from research to shipped code.

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Product Designer, 2024–present

Freelance

Designing and building real products end-to-end, with AI as my engineering partner.

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pre-IPO → public millions of customers one designer, whole product DTC → retail shelves strategy → code AI-native building

My work

At Farfetch I worked across multiple markets in a fast-scaling org, making decisions that had to hold up at scale. At kencko I was the sole designer, owning the full product lifecycle. My recent work has spanned hiring risk assessment at Kizuna and Rally, a tennis app I built end-to-end with AI as my engineering partner.

I've lived and worked in São Paulo, Lisbon, London, and now I'm in New York. I work best with teams who have a hard problem and the determination to solve it properly.

How I build

The tools have changed. What used to take a team takes a weekend now. But speed has never been the hard part — the hard part is knowing what's worth building, and caring enough to get it right.

AI can generate a screen. It can't tell you whether the screen should exist. It doesn't know your user, doesn't feel when something is off, doesn't lose sleep over the wrong shade of gray. That judgment is still human. And as the making gets cheaper, the thinking gets more valuable, not less.